About
I'm Raymond, an American-Australian indie game developer, known for my upcoming game Project Feline.​
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I learned to illustrate, write, design, code, film and compose from a young age. I didn't have many friends growing up so I spent my childhood dreaming up characters and worlds which I'm working to bring to life. I started out in the games industry doing art, design and music for indie titles including Sky Jump (2016), Slime Slayer (2016), Planet Punch (2016), Blade Construct (2019) and Guardian's Call (2019), while solo-developing my first concept game, Brielle (2017).
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I'm currently making Project Feline, an anime-style parkour action game. I document my journey as an emerging game developer through my ongoing devlogs and livestreams.
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I make everything in my bedroom. If you want to know what tools I use to make games, draw digital art, edit videos, and produce music, visit my gear list.