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About Raymond Cripps

Profile
  • ArtStation
  • DeviantArt
  • Spotify
  • iTunes
  • Bandcamp
  • SoundCloud

Raymond Cripps is an American-Australian independent artist, known for his work on Project Feline.​

A natural autodidact, Raymond learned to illustrate, write, design, code, film and compose from a young age. He first began producing music and designing characters and graphics for indie games including Sky Jump (2016), Slime Slayer (2016), Planet Punch (2016), Blade Construct (2019) and Guardian's Call (2019), while solo-developing his first concept game, Brielle (2017).

In 2018, Raymond began developing Project Feline, an anime-style parkour action game, while also writing and producing the Project Feline devlog, an ongoing online documentary series chronicling his journey as an emerging independent game developer. These entertaining, information-dense episodes provide an informative and thorough look into the joys and hardships of indie game development and have inspired tens of thousands of aspiring creatives start pursuing their own dream projects.

 

In 2020, Raymond began livestreaming his creative process, cultivating an engaged and supportive community who tune in regularly to watch Raymond push himself past his limits and share development stories.

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